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- Boxcars Casino For Windows
- Version 1.0c
- by Jeff T. Rodeo and Russ Beall
-
- Boxcars Casino is a registered trademark of Jeff T. Rodeo.
- Program and documentation (C) Copyright 1995 Jeff T. Rodeo. All rights
- reserved. Microsoft Windows is a registered trademark of Microsoft, Inc.
-
-
- Table of Contents
-
- Welcome
- The Magic of Shareware
- Installation
- The Bank
- Selecting a Game
- General Controls
- Craps
- Poker
- Slots
- Blackjack
- Roulette
- Baccarat
- Keno
- Disclaimer
-
-
- * WELCOME *
-
- Congratulations on your purchase of Boxcars Casino(TM). You are now the
- owner of one of the finest gambling simulations available for any computer.
- Boxcars Casino features attractive graphics, realistic animation and sound
- effects, and implementation of common casino gaming rules. With this
- program, you can become familiar with how casino games are typically
- played, before risking any money in an actual casino. For advanced
- blackjack players, Boxcars Casino has user-definable training features for
- basic strategy and card counting. Although no specific strategies or card
- counting systems are included in this program, many are readily available
- in books on playing blackjack, and can be easily used with this program's
- training functions.
-
-
- * THE MAGIC OF SHAREWARE *
-
- This product is shareware. This means that you may create as many copies
- as you want, for whomever you want, provided that you do not alter the
- program or manual and that you distribute only the full package (all
- program and manual files). (Read disclaimer at the end of this manual.)
-
- However, the author still retains full copyrights. Permission to make and
- possess copies is granted on the condition that if after trying the program
- for 30 minutes you decide to keep it for your own use, you will send in the
- shareware fee. The fee is not a donation--it is a license fee to use this
- software program.
-
- By avoiding the huge retail markup and distribution/packaging costs,
- shareware can turn a profit for the author at a very low price to the end-
- user. The danger, of course, is that the users will just rip off the
- authors by not paying for the software.
-
- --->> ONLY $9.50 <<---
-
- Send check, payable to Jeff T. Rodeo, to:
-
- Boxcars - Windows
- P.O. Box 472
- Seabrook, TX 77586
-
- Write your e-mail address on the check, if you have Internet access.
-
- By sending in the shareware fee, you will not only be rewarding the authors
- of this program for many months of effort, but you will also encourage
- software authors worldwide to write more quality, inexpensive shareware, by
- demonstrating to them that the concept can work. Please do not abuse our
- trust by violating our copyright--show us that our faith in the user's
- integrity was not ill-placed. Thank you.
-
- * A Macintosh version of this program is also available.
- * Texas residents: Do not add sales tax--it is included in your shareware
- fee.
- * Questions/problems/requests? Contact us on the Internet:
- JeffTRodeo@aol.com
- (Be sure to tell us what computer system you're using.)
-
-
- * INSTALLATION *
-
- System Requirements
-
- Boxcars Casino requires Microsoft Windows 3.1 or later, running on a
- computer with enough processing power and hard disk space to adequately
- support Windows 3.1.
-
- Animation
-
- On a slower computer, some choppiness of animation is to be expected. The
- speed with which objects move will be the same on any computer, but faster
- computers will exhibit smoother motion. (Note: Choppy animation on a
- slower computer does *not* affect game outcome.)
-
-
- * THE BANK *
-
- When you first run Boxcars Casino, you will need to go to the bank and set
- up an account there, with which to gamble. To enter the bank, click the
- Bank button from the game selection screen.
-
- To create a new player, click the "New Gambler" button, and fill out the
- dialog box which appears. You can have up to ten different accounts on
- your computer. Each player has a "fund" (amount of money being held in the
- bank for later withdrawal) and a "stake" (amount of money being carried
- about from game to game, immediately ready to gamble).
-
- After creating a player, transfer a portion of his fund to his stake, by
- clicking the "Change Stake" button. Then click the "Return To Games"
- button to leave the bank and return to the games. The game selection
- window will show the stake and name of the currently active player (which
- will be the one last selected before leaving the bank).
-
- Selecting a Game
-
- You are now ready to play. Select a game by pressing the button
- corresponding to that game. If a game button is dimmed, it means your
- stake is not large enough to make even one wager in that game. For
- example, if you had a $15 stake, you could play roulette or blackjack, but
- not baccarat, which requires a minimum $20 bet.
-
- Note that upon entering some games, the money in front of you on the table
- may be somewhat less than your stake. This means that the game at which
- you are playing does not deal with money in small enough denominations to
- exactly reflect your stake, or there is a limit as to how much money you
- can carry to this game. The difference is not lost; it will be returned to
- your stake when you leave the game.
-
-
- General Controls
-
- Chips
-
- In table games that use chips, the chips may be freely moved about by
- clicking and dragging them with the mouse. Moving a chip also moves any
- chips that are stacked on top of it. To split a pile of chips, simply grab
- the lowest of the chips you want to move, and all chips on top will come
- with it.
-
- To make change for a high-denomination chip, first make sure it is separate
- from other chips (not stacked), then shift-click it (click while holding
- the shift key). The chip will be replaced by an equal-value pile of lower
- denomination chips.
-
- Shift-clicking a pile of chips will condense the pile to the smallest
- number of chips that can represent the exact value of that pile, and sort
- the chips with lower-value chips on top. If a pile of chips is already
- condensed, shift-clicking it will explode it into as many chips as can fit
- in a stack. Sometimes, this is an easier way of getting a lot of change
- fast, rather than breaking up chips one at a time.
-
- Options Menu
-
- The Options menu may be used for turning sound off and on. Sound may also
- be directed to either a sound card or the PC's internal speaker.
-
- Game speed may also be adjusted. The middle speed ("Play Normally")
- represents the most realistic speed. Note that the game speed setting may
- affect different games in different ways. Game speeds are remembered
- separately for each casino game, and will be retained in the preferences
- file when you quit the program.
-
-
- * CRAPS *
-
- The craps betting layout represents the many different types of wager that
- can be placed on the outcome of throwing two six-sided dice and adding
- their numbers. To make a craps bet, place chips onto the desired areas of
- the layout. Then click the "Shoot" button to shoot the dice. Losing bets
- will be automatically removed, and winning bets will receive payoffs.
-
- "Pass" and the "Point"
-
- In craps, rolls of the dice are grouped into one or more rolls, which
- together make either a "pass" or a failure to "pass," depending on what
- numbers were rolled.
-
- The first roll of the dice will result in an immediate resolution, if the
- dice total any of the following numbers:
-
- 7 or 11 Pass
-
- 2, 3 or 12 Did not pass
-
- If any other number is rolled on the first roll (4, 5, 6, 8, 9 or 10), that
- number becomes the "point," and is indicated on the betting layout by the
- placement of a puck. The dice are now rolled repeatedly until one of the
- following occurs:
-
- Point is rerolled Pass
-
- 7 is rolled Did not pass
-
- Then the puck is removed and the first roll begins again.
-
- Craps Bets
-
- Except where otherwise noted, bets pay the amount wagered.
-
- Pass
- "Pass," the most common type of craps bet, is a wager that the following
- set of one or more rolls will result in a successful "pass" (as described
- above). If a point is established on the first roll, your chips are frozen
- on the layout until the bet is resolved.
-
- You may place a bet on pass after a point has been established, but it is
- seriously disadvantageous to do so, as this bet pays off only 1 to 1.
-
- Don't Pass
- This bet is essentially the opposite of "pass." In other words, whenever a
- "pass" bet would have lost, the "don't pass" bet wins. The exception is
- when a 12 is rolled on the first roll, in which case the bet is a "push"
- (tie).
-
- Come
- The "come" bet is exactly like "pass," except that it is made out-of-sync
- with "pass." For example, suppose you bet on "pass" and rolled an 8.
- Before the next roll of the dice, you could make a different bet on "come."
- Then if the next roll came up 7, you would lose your "pass" bet, but win
- your "come" bet.
-
- If a "come" bet rolls a point number, the chips will be automatically moved
- to the near side of the appropriate point number on the layout, and must
- remain there until the bet is resolved. If the point number is rolled, the
- bet will be moved back to the "come" area, and paid off there.
-
- Don't Come
- Just like "don't pass," only placed out-of-sync with it. When a point
- number is rolled, this bet is moved to the far side of the corresponding
- point number on the layout.
-
- Big 6
- A bet that a 6 will come up before a 7 does. This is just like having a
- "point" of 6. This bet may be removed before any roll.
-
- Big 8
- Same as "big 6."
-
- Field Numbers
- A bet that the next single roll will not be 5, 6, 7 or 8. Note that 2 pays
- double and 12 pays triple the amount bet.
-
- Double Odds
- Whenever a point is established for either a "pass" or "come" bet, you may
- place a bet of up to twice your original bet on that point number. This
- bet pays off according to the true odds of that number showing before a
- seven.
-
- Point Payoff
- 4 2 to 1
- 5 3 to 2
- 6 6 to 5
- 8 6 to 5
- 9 3 to 2
- 10 2 to 1
-
- To make this bet, place a stack of chips just outside the "pass" area,
- close to your original bet. To place an odds bet on a "come" point, place
- your odds bet beside the come bet in the point area.
-
- Proposition Bets
- These bets are found in the middle of the craps table, and may be placed or
- removed before any roll of the dice. Payoffs are printed on the betting
- layout.
-
- Seven Bet that 7 will come up on the next roll
-
- Any Craps Bet that the next roll will be 2, 3 or 12
-
- Hard Ways (Signified by yellow die pictures.) Bets that a number
- will be rolled with a certain combination of the two
- dice, before a 7 appears or the number is rolled any
- other way
-
- One-Rolls (Signified by red die pictures.) Bets that a certain
- number will come up on the very next roll
-
- Place Bets
- At any time, you may "place" a bet on a point number. To request a place
- bet, put a pile of chips in the "place" square in the lower-left corner of
- the window, and you will be asked on which point you would like to bet.
- The bet will then be moved there automatically. You must make place bets
- in this manner--you cannot place them manually yourself. However, once
- placed, a place bet may be increased or decreased by hand.
-
- This bet is pretty much exactly like the "odds" bet, except that you do not
- have to make a "pass" or "come" bet first, and the payoff chart is
- different:
-
- Point Payoff
- 4 9 to 5
- 5 7 to 5
- 6 7 to 6
- 8 7 to 6
- 9 7 to 5
- 10 9 to 5
-
- In craps, as in other casino games, you should try to make bets that can be
- paid off correctly according to the odds. If necessary, your payoff will
- be rounded down to the nearest value that can be expressed with the
- available chip values.
-
-
- * POKER *
-
- In Boxcars Casino poker, you play against three or five computer-controlled
- players. When you start a game of poker, each computer player will have
- his own unique characteristics of play, and all computer-player decisions
- will be made without knowledge of the concealed cards in any other player's
- hand. The players do not conspire or communicate with each other in any
- way.
-
- The deal rotates, with the dealer selecting what variation of poker is to
- be played. Four varieties are available: Five-Card Draw, Five-Card Stud,
- Seven-Card Stud, and Hold 'Em.
-
- For players already familiar with poker, the rest is self-explanatory. For
- all others, a brief synopsis of poker rules follows:
-
- Five-Card Draw
-
- Ante
- Each player must contributed a specified amount of money, called the
- "ante," to a pile in the middle of the table, called a "pot." The pot will
- be won by the player who holds the best "hand" (set of five cards).
-
- Deal
- Each player is dealt five cards, which he may look at privately. The order
- of the cards is not important in poker.
-
- Betting Round
- After the deal, there is a betting round, in which each player in turn has
- a chance to raise the stakes by contributing money to the pot. When it's
- your turn to bet, you must contribute at least enough to match the amount
- any other player has contributed so far, or "fold" (permanently quit this
- round, forfeiting your chance to win the pot). Betting may continue
- several times around the table.
-
- The betting round is over when all players have had at least one chance to
- bet, and the amount contributed by all players is equal. (If only one
- player remains, he immediately wins the pot, there is no draw, and he does
- not show his cards to anyone.)
-
- Draw
- Next comes the draw, in which each player gets to discard any number of his
- cards, and replace them with new ones from the deck.
-
- Final Betting Round
- After the draw, there is a final betting round. If more than one player
- remains after this betting round, they must show their cards, and the best
- hand takes the pot.
-
- Five-Card Stud
-
- In this game, there is no ante, and no drawing decisions. Each player is
- dealt one face-down (privately-viewed) card, and four face-up cards. There
- is a betting round after each face-up card is dealt (four betting rounds in
- all). Each betting round is led by the player with highest visible hand
- (down-cards not included). And the leader of the first betting round must
- bet, to start the pot.
-
- Seven-Card Stud
-
- This is like Five-Card Stud, except that you receive seven cards in all;
- two face-down cards at the start, then four face-up cards, and finally one
- face-down card. There are five betting rounds; one after each of your last
- five cards. Your hand counts as the best poker hand that can be made from
- any five cards of the seven cards you hold.
-
- Hold 'Em
-
- In this game, each player receives two privately-viewed cards, and five
- cards are dealt face-down to the center of the table. After the first
- betting round, three of the center cards are turned face-up, and there is
- another betting round. Then, each of the two remaining center cards are
- turned up, with a betting round after each. Each player's hand is the best
- five-card hand he can make from the two cards in his hand and the five
- cards in the center.
-
- Hands
-
- Poker hands are as follows, from least valuable to most:
-
- Pair: Two cards of the same rank.
-
- Two Pair: Two sets of two cards of the same rank.
-
- Three of a Kind: Three cards of the same rank.
-
- Straight: Five cards that can form a consecutive sequence of ascending
- rank. For the purposes of a straight, the Ace can count as either just
- below a 2, or just above a King. (Note: A straight of Ace, 2, 3, 4 and 5
- has a high card of 5, not Ace.)
-
- Flush: Five cards of the same suit.
-
- Full House: Three of a kind, plus a pair.
-
- Four of a Kind: Four cards of the same rank.
-
- Straight Flush: A straight and a flush in the same five cards.
-
- Five of a Kind: Five cards of the same rank (possible only with wild cards
- in play).
-
- Wild Cards
-
- When announcing what variation of poker is to be played, the dealing player
- may also announce that certain cards will be "wild;" for example, "all
- threes are wild." A card that has been declared wild may be considered to
- be any rank of any suit, at the discretion of the player who holds it.
-
-
- * SLOTS *
-
- The Boxcars Casino features two three-reel slot machines.
-
- Regular Machine
-
- The "regular" slot machine features payoffs of up to one hundred times the
- amount wagered. One, two or three coins may be wagered in one spin of the
- reels. Red L.E.D.s above the selector buttons indicate the most recently
- wagered amount.
-
- This machine is set to have a payback rate of approximately 97.6%, which
- means that, over the long run, you can expect to lose about 2.4 cents for
- every dollar wagered. In the short run, of course, anything can happen.
-
- Progressive Machine
-
- This machine features a "progressive" jackpot, which increases 25 cents for
- every dollar played. This machine is linked with other machines in the
- casino, so that the jackpot increases by the play of other players, even
- when you are not inserting money into your machine.
-
- You may play one, two or three coins, but each coin is assigned to a
- different row. Only the third row is eligible to win the progressive
- jackpot--rows 1 and 2 win a maximum of 1000 coins.
-
- The progressive slot has a payback rate of 99.2%--however, this does take
- into account that you may win the jackpot. In the short run (without
- winning the jackpot) the payback rate is considerably lower, since 25 cents
- of every dollar played goes to the jackpot.
-
-
- * BLACKJACK *
-
- Blackjack is the one casino game that offers some hope of obtaining a
- statistical edge against the house. With proper play strategy (acceptable
- at all casinos) the house edge can be reduced to almost nothing; smaller
- than at any other casino game. With card counting (not accepted by
- casinos, but frequently done anyway), the player can obtain a distinct
- advantage.
-
- To play Boxcars Casino blackjack, place chips in the white betting square.
- After a few seconds of not moving chips, play will begin automatically.
- (If you are impatient, just click in the area where the cards appear on the
- right, and dealing will begin promptly.)
-
- You will be dealt two cards face-up, and the dealer will receive one face-
- up and one face-down. The object is to come closer to a total hand value
- of 21 than the dealer, without going over 21. (Hands of identical value
- result in no winner--a "push.")
-
- For purposes of totaling your hand, face cards count as 10 each, and each
- Ace counts as either 1 or 11, whichever is to your advantage at any
- particular moment.
-
- Hitting: If you think your hand might be improved by an extra card, you
- may "hit" by clicking on your top card. You may hit as many times as you
- wish. If your hand goes over 21, it is worthless ("busted") and you
- immediately lose your bet.
-
- Standing: If you wish to leave your hand the way it is, you may "stand" by
- clicking the Stand button. The dealer will then expose his down card and
- attempt to improve his hand. He must hit until his hand totals 17 or
- better, regardless of your hand.
-
- Two examples:
- * If you stand on a 13, and the dealer shows 16, he must hit and take the
- chance of busting, even though his 16 is already better than your 13.
- * If you stand on an 18 and the dealer shows 17, he must stand, even though
- he would have nothing to lose by trying to beat your 18.
-
- Blackjack: Getting 21 on your first two cards is a "blackjack," and beats
- any other hand, even a 21 in more than two cards. (This is the only case
- in which the number of cards affects the value of a hand.) If you get a
- blackjack, you immediately win, unless the dealer has one too (a push).
- Furthermore, you win at a rate of 3 to 2, instead of the usual 1 to 1
- payoff.
-
- Doubling Down: While your hand still consists of two cards, you may choose
- to "double down," which means that you double your bet on this hand and
- receive exactly one more card on that hand. To double down, place in the
- betting square chips which match the amount of your original bet.
-
- Splitting: If your hand consists of only two cards which are the same rank
- or value, you may split them into two separate hands, receiving an extra
- card for each. Each hand will then be played separately, and could even be
- split again. To split, place in the betting square chips which match the
- amount of your original bet. You will then be asked whether you want to
- split your hand, or double down (as described above). Note: Split aces
- receive only one card each, and cannot be played further. And a two card
- hand of 21 that results from a split is not a blackjack.
-
- Insurance: If, right after the deal, the dealer shows an ace, you will be
- prompted "Insurance?" and may then place a bet (only one pile of chips, of
- up to half your original bet) on the Insurance bar near the top of the
- layout. This is a bet that the dealer does have a blackjack. If he does,
- your insurance bet pays off at 2 to 1; otherwise, the insurance bet is
- collected. If you do not want insurance, click the "No" button.
-
- The dealer will then check to see if he has a blackjack. If so, he will
- turn it up and the hand is over. Otherwise, play will continue normally.
- This blackjack check also takes place when the dealer shows a card with a
- value of 10, but no insurance is offered then.
-
- For a more thorough guide to blackjack rule variations and advanced
- strategies, the authors recommend "The World's Greatest Blackjack Book,
- Revised Edition," by Humble and Cooper, published by Doubleday.
-
- Strategy Training
-
- Boxcars Casino includes a training feature for blackjack basic strategy,
- available from the Options menu when playing blackjack. A basic strategy
- is a table which covers every possible combination of what hand you hold
- and what card the dealer shows. This table tells you exactly what move to
- make for that situation. Just by using a good basic strategy, you can cut
- the house advantage to nearly zero.
-
- When in strategy training mode, the program will force you to follow the
- strategy, stopping you and correcting you when you try to make the wrong
- move, and displaying the appropriate row of the strategy table after an
- incorrect move.
-
- Boxcars Casino includes no strategy tables; you must enter the strategy of
- your choice and save it as a strategy file.
-
- Selecting "Blackjack Strategy..." from the Options menu reveals the
- strategy dialog box. The numbers across the top of the table (from "2O to
- "A") represent the dealer's up-card. The numbers down the side represent
- your hand. Since the word "PAIR" appears in the corner of the table, the
- displayed list is a list of possible pairs you could be holding, from "2 2"
- to "A A." Click on the word "PAIR" to cycle among three different lists:
-
- PAIR Your hand is a splittable pair
- ACE Your hand contains an ace counting as eleven
- SUM Your hand is neither of the above
-
- To create a strategy, select one of the five tools in the lower-left corner
- and draw with it in the table. The tools are abbreviated thusly:
- S Stand
- H Hit
- D Double down
- SP Split
-
- The five buttons in the upper-left corner perform functions as follows:
-
- Clear Clear out all three tables to gray.
- Open Load a strategy (three tables) from disk.
- Save Save the current tables to a strategy file.
-
- To exit the strategy dialog, click "Use" or "Don't Use," depending on
- whether you want to use the current strategy tables for training, or just
- play normally without training. Note: You cannot click "Use" if there are
- any gray squares in the strategy; it must be complete to be used for
- training.
-
- Count Training
-
- Boxcars Casino also includes a card-counting trainer. A card counting
- system involves keeping track of a number in your head, which must be
- raised or lowered according to the rank of each card dealt to anyone at the
- table. Exactly how each of the ten different ranks of card in blackjack
- affect the number (the "count") defines the counting system being used.
-
- As with basic strategy, you must enter the details of a counting system in
- order to use it in Boxcars Casino. When count training is on, the program
- will prompt you after each hand for the latest count, and correct you if
- you are wrong.
-
- The "Adjusters" column contains the number that is to be added to the
- running count for every card in the game, depending on its value (2 through
- A). Click the arrow buttons to adjust these values. Typically, the
- adjusters will be small positive or negative values, such as 1 or -1.
-
- The "Start Count" box contains the value at which you begin your count,
- when joining the game or when the cards are reshuffled. For virtually all
- count systems, this value will be zero.
-
- The five buttons in the lower-right corner perform functions as follows:
-
- Clear Clear all current values to zero.
- Open Load a count system from disk.
- Save Save the values to a count system file.
-
- To exit the card counting dialog, click "Use" or "Don't Use," depending on
- whether you want to use the current count system for training, or just play
- normally without card count training.
-
-
- * ROULETTE *
-
- In roulette, the object is to predict where a ball will land on a spinning
- platter lined with the numbers 1 through 36, 0 and 00. Place chips on the
- appropriate areas of the betting layout and click the Spin button to
- release the ball. Losing bets will be collected, and winning bets paid
- off.
-
- In addition to the obviously marked betting areas, the following types of
- bet can be made:
-
- Two-number pair: Place chip on the white line between two numbers (in the
- range 1 through 36). Pays off 17 to 1.
-
- Three-number row: Place chip on the white line in front of a three-number
- row. Pays off 11 to 1.
-
- Four-number square: Place chip on the intersection of the white lines
- separate four adjacent numbers (in the range 1 through 36). Pays off 8 to
- 1.
-
- Six-number block: Place chip as in three-number row bet, only between two
- rows. This covers six numbers (two three-number rows) and pays off 5 to 1.
-
- Five-number block: Place chip as in six-number block bet, only using 0 and
- 00 as one of the two rows. Pays off 6 to 1.
-
- You can skip rapidly through the roulette-wheel animation sequence by
- clicking the mouse.
-
-
- * BACCARAT *
-
- Baccarat is an expensive game (typical minimum: $20 bet) that requires no
- skill whatever and has a small house edge.
-
- To bet, place chips in either the "Player" area in front of your white
- square, or the "Bank" area beyond it. Bank bets have the better chance of
- winning, but bank bet winnings are subject to a 5% commission, which will
- be collected whenever the cards are shuffled, or when you leave the game.
-
- When the words "a card for the player" or "a card for the banker" appear,
- click the Deal button to deal a card. If you have a bet on player, you
- will have the privilege of turning up the two player cards (by clicking on
- them).
-
- Two hands of two cards each are dealt; one for "player" and one for "bank."
- Each hand may draw a third card, and then the higher hand wins, with the
- value of a hand being calculated as in blackjack (see section on
- blackjack), but with no busting, and with only the least significant digit
- of the total being counted. For example, cards that would total 17 in
- blackjack count as 7 in baccarat. Cards that would total 24 in blackjack
- (a busted hand) would count as 4 in baccarat. The total of each hand will
- be calculated automatically and displayed beside that hand.
-
- A two-card baccarat hand which totals 8 or 9 is called a "natural," and
- cannot be beaten by any 3-card hand (just as a "blackjack" cannot be beaten
- by any other 21 in the game of blackjack). If either hand is a natural,
- drawing of third cards would be pointless, and does not take place.
-
- If there are no naturals, third card drawing (player first, then bank)
- takes place according to a curious set of rules:
-
- Player Drawing
- * Player draws if it has less than 6.
-
- Bank Drawing
- Bank drawing often depends on the value of the player's third card, if the
- player drew one.
- * If player drew a 0 (ten-value card) or 1 (Ace) or 9, bank draws if it has
- less than 4.
- * If player drew a 2 or 3, bank draws if it has less than 5.
- * If player drew a 4 or 5 or did not draw, bank draws if it has less than
- 6.
- * If player drew a 6 or 7, bank draws if it has less than 7.
- * If player drew an 8, bank draws if it has less than 3.
-
- Remember, everything in baccarat is automatic; you need not memorize any of
- these esoteric rules. Simply play your $20 and hope for the best.
-
-
- * KENO *
-
- Keno is a lottery that takes place every five minutes in the casino. From
- a thoroughly mixed hopper of balls numbered 1 through 80, twenty balls are
- drawn. The player marks numbers on a ticket, and is paid off according to
- how many of his numbers were drawn.
-
- Keno is not found in the game selection window, but is available from the
- menu bar while playing other games. Simply select "New Ticket" from the
- "Keno" menu, and a ticket will appear. Click on numbers to select or
- deselect them (up to eight numbers may be selected in Boxcars Casino), and
- click "Submit Sheet" to enter your ticket into the Keno drawing. When the
- drawing takes place (within the next few minutes) your ticket will
- reappear, showing what numbers were drawn and how much you won.
-
- Keno is generally a high-edge game for the house, but the Boxcars Casino
- offers somewhat better odds than are typically found in actual casinos.
-
- Keno Payoffs For $1, $2 and $3 Tickets
-
- Spots Played Caught $1 Payoff $2 Payoff $3 Payoff
- 1 1 $ 3 $ 6 $ 9
-
- 2 2 $ 13 $ 26 $ 39
-
- 3 2 $ 2 $ 4 $ 6
- 3 3 $ 28 $ 56 $ 84
-
- 4 3 $ 9 $ 18 $ 27
- 4 4 $130 $ 260 $ 390
-
- 5 3 $ 3 $ 6 $ 9
- 5 4 $ 22 $ 44 $ 66
- 5 5 $ 413 $ 826 $ 1,239
-
- 6 4 $ 9 $ 18 $ 27
- 6 5 $ 86 $ 172 $ 258
- 6 6 $ 2,067 $ 4,134 $ 6,201
-
- 7 4 $ 3 $ 6 $ 9
- 7 5 $ 23 $ 46 $ 69
- 7 6 $ 273 $ 546 $ 819
- 7 7 $ 8,195 $ 16,390 $ 24,585
-
- 8 5 $ 10 $ 20 $ 30
- 8 6 $ 84 $ 168 $ 252
- 8 7 $ 1,246 $2492 $ 3738
- 8 8 $ 46,022 $ 75,000 $ 75,000
-
- You are limited to winnings of $75,000 per keno game.
-
- Way Tickets
-
- If you desire, you may play several different combinations of numbers on
- the same ticket, by creating a "way" ticket. To do this, select up to
- eight numbers, then click the "Group" button. A dark band will be drawn
- around your selections, showing that these numbers now form a group.
- Select more numbers and click "Group" again to form more groups. These
- groups may be combined in various ways to form multiple plays on the same
- ticket.
-
- Group A: 4 spots
- Group B: 4 spots
- Group C: 4 spots
- Spots or Ways: 3/8
-
- In the above example, the player has created three groups of four numbers
- each. The "3/8" in the "Spots or Ways" box indicates that he wants to play
- the "3 ways of making 8" with these groups. (That is, there are three
- different ways that groups can be combined to make a collection of eight
- spots.) Since he wishes to play only $1 per way, his total game price is
- $3.
-
- Now consider this more complicated example:
-
- Group A: 4 spots
- Group B: 2 spots
- Group C: 2 spots
- Group D: 2 spots
- Group E: 1 spot
- Spots or Ways: 4/4 3/3 4/6
-
- In this ticket, the player is playing the 4 ways of making 4 spots (4/4),
- the 3 ways of making 3 spots (3/3), and the 4 ways of making 6 spots (4/6).
- (Note: You may not enter more than three different number pairs in the
- "Spots or Ways" box.) Since the number of "ways" (4, 3 and 4) total 11,
- the player must pay $11 per game ($1 for each "way").
-
- A ticket is unacceptable for entry if it has an incorrect number pair in
- the "Spots or Ways" box. In the above example, "3/7" would be
- unacceptable, since the correct number of ways of making 7 spots from the
- groups is 4, not 3. "4/7" would be the correct number pair.
-
- Mistakes
-
- Keno number groups cannot be erased. If you make an error, click the
- "Start Over" button to start over with a fresh ticket.
-
- You can skip rapidly through the keno results sequence by clicking the
- mouse.
-
-
- * DISCLAIMER *
-
- To the best of our knowledge, Boxcars Casino is a well-written piece of
- computer software that shouldn't cause any problems on your computer
- system. However, for legal reasons, we must include the following:
-
- * The creators and distributors of this software package make no
- warranties, either express or implied, regarding its quality, or fitness
- for any particular purpose.
- * The user assumes all risk of damages that may result as a consequence of
- the use of this software package, even if such resulted from an error in
- the software or manual.
- * Once it leaves their hands, the creators and distributors of this
- software package cannot be held responsible or liable for the corruption of
- the package by viruses, hackers, computer errors, or any other modification
- to the original state of the software package.
- * If for any reason whatever you do not agree to the above terms, you are
- not given permission to keep, use, or distribute this software package,
- even if you have sent in the registration fee.
-
-
-
- Have fun!
-